Category: Research

What Would You Say You Do Here? Science Gallery Detroit.

Science Gallery Detroit presents DEPTH - June 8 - August 17, 2019 at the Michigan Science Center

One of the questions we get a lot is “what is the Hub?”

“Can you help me figure out how to make a video for my class?” Yes, we can connect you to people who are very good at this.

“I need to re-design the curriculum for my program to draw more students.”

Course Design Case Studies: An Inside Look

"After you teach your course online the first time, you are going to find things to fix and change. Don't shoot for perfect the first time, shoot for good, and ask for feedback from your students to improve it the next time" - quote from Breana Yaklin, blog author

These are two development cases we’ve recently encountered with faculty creating online courses, and we wanted to share different considerations for approaching an online course or program development. The infographic below breaks down themes we frequently encounter in our work helping faculty design courses, curriculum, and experiences.

Lessons Learned:

One thing we’ve noticed is that very few folks have taken D2L training,

Eliminating Math 1825 to benefit students

Quote from Becky Matz

Picture this: You’re an incoming freshman, ready to sign up for your first semester of classes at MSU. You didn’t reach a certain threshold on the required math placement examination and are now required to take Math 1825. Imagine this Math 1825 course being online and you not receiving credit for it,

Learning about Assessing Learning

Dr. Chris Gilliard addresses a group in the Hub.

A personal reflection on big data ethics in education
By Dave Goodrich, Instructional Designer

I’ve been wrestling with questions related to big data ethics recently:

  • How is student data being used in education that could potentially impact students in negative ways?
  • In what ways are student data being accidentally used insensitively,

A Tale of Two Projects: Considering UX Research

Title and subtitle read: "A Tale of Two Projects: Considering UX Research." Four silhouettes of people are in the bottom right corner in blue, yellow, red, and green.

By Nick Noel, Instructional Designer

I started my career in academia firmly rooted in technology. Specifically, I was on the front line support of hardware and software utilized in classrooms. My day was spent thinking about technology, how it could be used, how it could fail, and what would be needed if it did fail.

On Institutional Change

By Jeff Grabill, Director of MSU Hub for Innovation in Learning and Technology

The Hub for Innovation in Learning and Technology has an ambitious mission. The bar-napkin version of the mission is “to help the university reinvent itself as a learning institution.” Some people roll their eyes at language like this (but some people always roll their eyes).

Assessing Education Needs

"Our educational system must be retooled to maximize needed skills and attributes at every level."- John Duley

By John Duley

This is the second post in a guest series by John Duley. Here, he discusses what changes need to occur in our education system. He hopes you will join the conversation in comments below.

Since the advent of Information Technology, questions have been raised about the adequacy of our education system.

The Pedagogy of Engagement

By John Duley

This is part of a guest series by John Duley. He delineates the problems which confront us in public school education due to the rapid and radical changes occurring in this new Age of Artificial Intelligence (AI).

The Problem:  Inadequate Education system for the age of Artificial Intelligence (AI)

This blog is about the pedagogy of engagement. 

From Active to Agile: The Journey of a Gameful Workshop

A stack of cards from the active learning game are spread out on a wooden table.

By Nick Noel, Instructional Designer

As part of MSU’s Serious Game Certificate, I had been tasked with prototyping a game that solved a problem that I saw in my work. As an Instructional Designer, the concept of Active Learning is near and dear to me, so I chose to create a game that challenged players to develop active learning strategies that incorporated technology.

Faculty Technology Use in Teaching: Results from a Recent Landscape Survey

Technology

Faculty Technology Use in Teaching: Results from a Recent Landscape Survey
We asked MSU faculty what technologies they use in their teaching, and how they learned about them – here’s what they said.
By Jessica L. Knott, Learning Design Manager, MSU IT and MSU Hub

This post discusses the findings of the recent technology landscape survey that was sent to instructors at MSU.