Category: UX

From Active to Agile: The Journey of a Gameful Workshop

A stack of cards from the active learning game are spread out on a wooden table.

By Nick Noel, Instructional Designer

As part of MSU’s Serious Game Certificate, I had been tasked with prototyping a game that solved a problem that I saw in my work. As an Instructional Designer, the concept of Active Learning is near and dear to me, so I chose to create a game that challenged players to develop active learning strategies that incorporated technology.

Attention Class

"Zoom Webinars: providing options for online synchronous interactions."

Bridging the gap between traditional classroom and asynchronous learning experiences.

By Rashad Muhammad, Instructional Designer, and Gwyn Shelle, Instructional Technology Specialist

Have you ever been excited about attending a webinar or web meeting only to have a terrible experience? Sure you have, let me refresh your memory. Microphones weren’t muted;

Scrum: A Look Inside the Hub’s Weekly Stand-up Meeting

By Jessica Knott, Learning Design Manager and Caroline White, Learning Technology Designer

If you walk into the Hub around 10 AM on a Monday morning, you will see our team gathered on Main Street, looking at our project boards and sharing status updates during our weekly stand-up meeting. Our first post about our process,

After the Post It Notes are Gone – Thoughts on Design Thinking in Academia

Artifacts from MSU Hub design thinking exercises.

Leigh Graves Wolf, Assistant Director here at MSU Hub, reflects on some of our recent work. This post originally appeared on her blog.

At the end of one of the MSU Faculty Development seminars I facilitated back in March Dr. Chivukula made an observation during the Applying Design Thinking to Academic Plans workshop.

The new (?) learning designer (engineer)

 

Dr. Jeffrey Grabill

Jeffrey Grabill, Associate Provost for Teaching, Learning, and Technology and Director of Michigan State University’s Hub for Innovation in Learning and Technology

The process of building a Hub for Innovation in Learning and Technology will likely be a long one. There will be a number of iterations relatively quickly (in the first couple of years),