Category: UX

Funding alert! Announcing the CFP for Round 2 of the Catalyst Innovation Program

Our job is to  always have our eye on digital learning futures here at MSU, and with this call I want to help you change the way you think about and approach the student experience! - Jess Knott

I have been busy this summer. If you’re my father you might ask – “Wait – isn’t higher ed like having the summer off?” My answer? A vigorous no. As mentioned earlier this summer, we at the Hub are here to help you accelerate your ideas and try new,

Course Design Case Studies: An Inside Look

"After you teach your course online the first time, you are going to find things to fix and change. Don't shoot for perfect the first time, shoot for good, and ask for feedback from your students to improve it the next time" - quote from Breana Yaklin, blog author

These are two development cases we’ve recently encountered with faculty creating online courses, and we wanted to share different considerations for approaching an online course or program development. The infographic below breaks down themes we frequently encounter in our work helping faculty design courses, curriculum, and experiences.

Lessons Learned:

One thing we’ve noticed is that very few folks have taken D2L training,

Expanding Opportunity through Access

Digital solutions that are developed to provide access for individuals with disabilities also tend to be the solutions that help everyone, regardless of ability.

Defining Access

If you haven’t had a chance to read the recent Digital Content Guidelines Update Memo from the Provost, I would recommend checking it out before reading on. It is an important reminder and provides important context for my argument.  

You don’t have to look very far to realize that student “access” in higher education is an important challenge today,

Practice Makes Progress: Digital accessibility and moving toward a more inclusive campus

A quotation by Nate Evans, the author of this blog post. He says, "... there isn't a playbook for 'how to do accessibility' at an institution like MSU, or any other college or university for that matter." Quote used to showcase the ambiguous notion of accessibility and the perceived lack of guidance.

by Nate Evans

The Impossible: No Playbook

At this university, a dedicated group of faculty, curriculum and learning designers, software developers, communicators, and administrators achieved the impossible for the second year in a row. And they will do it again next year. Just a heads up: they may be looking for your help.

Embodiment and Iteration in Work Process: Listening, Learning, Leading and Following

"Our culture is one of learning, sharing and challenging. Of analysis and inquiry. Of seeking spaces of discomfort, and challenging the norm." - Jess Knott

By Jess Knott, Learning Design Manager

I am often asked to explain the Hub to people at MSU and beyond. I love when this happens. In sharing, we build connections, and in building connections we build a Hub. Every conversation is an opportunity to collaborate, either immediately or on future endeavors.

A Tale of Two Projects: Considering UX Research

Title and subtitle read: "A Tale of Two Projects: Considering UX Research." Four silhouettes of people are in the bottom right corner in blue, yellow, red, and green.

By Nick Noel, Instructional Designer

I started my career in academia firmly rooted in technology. Specifically, I was on the front line support of hardware and software utilized in classrooms. My day was spent thinking about technology, how it could be used, how it could fail, and what would be needed if it did fail.

From Active to Agile: The Journey of a Gameful Workshop

A stack of cards from the active learning game are spread out on a wooden table.

By Nick Noel, Instructional Designer

As part of MSU’s Serious Game Certificate, I had been tasked with prototyping a game that solved a problem that I saw in my work. As an Instructional Designer, the concept of Active Learning is near and dear to me, so I chose to create a game that challenged players to develop active learning strategies that incorporated technology.

Attention Class

"Zoom Webinars: providing options for online synchronous interactions."

Bridging the gap between traditional classroom and asynchronous learning experiences.

By Rashad Muhammad, Instructional Designer, and Gwyn Shelle, Instructional Technology Specialist

Have you ever been excited about attending a webinar or web meeting only to have a terrible experience? Sure you have, let me refresh your memory. Microphones weren’t muted;

Scrum: A Look Inside the Hub’s Weekly Stand-up Meeting

By Jessica Knott, Learning Design Manager and Caroline White, Learning Technology Designer

If you walk into the Hub around 10 AM on a Monday morning, you will see our team gathered on Main Street, looking at our project boards and sharing status updates during our weekly stand-up meeting. Our first post about our process,

After the Post It Notes are Gone – Thoughts on Design Thinking in Academia

Artifacts from MSU Hub design thinking exercises.

Leigh Graves Wolf, Assistant Director here at MSU Hub, reflects on some of our recent work. This post originally appeared on her blog.

At the end of one of the MSU Faculty Development seminars I facilitated back in March Dr. Chivukula made an observation during the Applying Design Thinking to Academic Plans workshop.