Episode 3 – Common Intellectual Experience

On this episode of the Hubcast Instructional Designers Breanna Yaklin and Caroline White discuss the work of the Common Intellectual Experience with Gabe Ording, the Director for Integrative Studies in General Science. The goal of the Common Intellectual Experience is to offer a series of linked science and math courses.

On Institutional Change

By Jeff Grabill, Director of MSU Hub for Innovation in Learning and Technology

The Hub for Innovation in Learning and Technology has an ambitious mission. The bar-napkin version of the mission is “to help the university reinvent itself as a learning institution.” Some people roll their eyes at language like this (but some people always roll their eyes).

Assessing Education Needs

"Our educational system must be retooled to maximize needed skills and attributes at every level."- John Duley

By John Duley

This is the second post in a guest series by John Duley. Here, he discusses what changes need to occur in our education system. He hopes you will join the conversation in comments below.

Since the advent of Information Technology, questions have been raised about the adequacy of our education system.

The Pedagogy of Engagement

By John Duley

This is part of a guest series by John Duley. He delineates the problems which confront us in public school education due to the rapid and radical changes occurring in this new Age of Artificial Intelligence (AI).

The Problem:  Inadequate Education system for the age of Artificial Intelligence (AI)

This blog is about the pedagogy of engagement. 

Listening and Learning from Student Employees

Students stand in front of a whiteboard with sticky notes on it.

A Reflective Conversation about Student Engagement and Work
By Meghan Hurley, Student Learning Designer

My name is Meghan Hurley and I am a senior majoring in Interdisciplinary Studies: Social Studies Education with a double minor in English Education and Psychology Education. I have worked for the the Hub for Innovation in Learning and Technology since June of 2017.

From Active to Agile: The Journey of a Gameful Workshop

A stack of cards from the active learning game are spread out on a wooden table.

By Nick Noel, Instructional Designer

As part of MSU’s Serious Game Certificate, I had been tasked with prototyping a game that solved a problem that I saw in my work. As an Instructional Designer, the concept of Active Learning is near and dear to me, so I chose to create a game that challenged players to develop active learning strategies that incorporated technology.

Episode 1 – Designing and Personalizing a Course

Welcome to the first episode of the relaunch of the Hubcast. This episode is a conversation between Dr. Cholani Weebadde, Assistant Professor in The College of Agriculture and Natural Resources, and Nick Noel, Instructional Designer with IT Services, about the process for designing Dr. Weebaddee’s face to face course, New Horizons in Biotechnology.

Categories:

Attention Class

"Zoom Webinars: providing options for online synchronous interactions."

Bridging the gap between traditional classroom and asynchronous learning experiences.

By Rashad Muhammad, Instructional Designer, and Gwyn Shelle, Instructional Technology Specialist

Have you ever been excited about attending a webinar or web meeting only to have a terrible experience? Sure you have, let me refresh your memory. Microphones weren’t muted;

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