On this episode of the Hubcast Instructional Designers Breanna Yaklin and Caroline White discuss the work of the Common Intellectual Experience with Gabe Ording, the Director for Integrative Studies in General Science. The goal of the Common Intellectual Experience is to offer a series of linked science and math courses.
By Jeff Grabill, Director of MSU Hub for Innovation in Learning and Technology
The Hub for Innovation in Learning and Technology has an ambitious mission. The bar-napkin version of the mission is “to help the university reinvent itself as a learning institution.” Some people roll their eyes at language like this (but some people always roll their eyes).
By John Duley
This is the second post in a guest series by John Duley. Here, he discusses what changes need to occur in our education system. He hopes you will join the conversation in comments below.
Since the advent of Information Technology, questions have been raised about the adequacy of our education system.
By John Duley
This is part of a guest series by John Duley. He delineates the problems which confront us in public school education due to the rapid and radical changes occurring in this new Age of Artificial Intelligence (AI).
The Problem: Inadequate Education system for the age of Artificial Intelligence (AI)
This blog is about the pedagogy of engagement.
A Reflective Conversation about Student Engagement and Work
By Meghan Hurley, Student Learning Designer
My name is Meghan Hurley and I am a senior majoring in Interdisciplinary Studies: Social Studies Education with a double minor in English Education and Psychology Education. I have worked for the the Hub for Innovation in Learning and Technology since June of 2017.
HUB Support for the CVM Curriculum Reinvention
On the second episode of The Hubcast, Dave Goodrich, Erik Skosberg and Stephen Thomas discuss their approach to supporting the work around reinventing the curriculum for the College of Veterinary Medicine.
By Nick Noel, Instructional Designer
As part of MSU’s Serious Game Certificate, I had been tasked with prototyping a game that solved a problem that I saw in my work. As an Instructional Designer, the concept of Active Learning is near and dear to me, so I chose to create a game that challenged players to develop active learning strategies that incorporated technology.
Welcome to the first episode of the relaunch of the Hubcast. This episode is a conversation between Dr. Cholani Weebadde, Assistant Professor in The College of Agriculture and Natural Resources, and Nick Noel, Instructional Designer with IT Services, about the process for designing Dr. Weebaddee’s face to face course, New Horizons in Biotechnology.
Bridging the gap between traditional classroom and asynchronous learning experiences.
By Rashad Muhammad, Instructional Designer, and Gwyn Shelle, Instructional Technology Specialist
Have you ever been excited about attending a webinar or web meeting only to have a terrible experience? Sure you have, let me refresh your memory. Microphones weren’t muted;